Please see the. Don't stress out - we will all wait and once it's done we will all be happy campers once again. It is backwards compatible with the STEAM release however it adds features that might not get adopted into the STEAM version and might cause issues when trying to move from SOS2EXP back to STEAM. Please see the. this is a mod that the devs are making in their free time, they could take years and that would totally be ok because they have lives and you need to learn patience. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. Please let me know if something fails to transfer. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. This item will only be visible to you, admins, and anyone marked as a creator. You can escape this fate by utilizing PD weapons to shoot down enemy pods in flight but beware - enemy ships can do the same to you. Random wreck system: generates wrecks from ships in the database for you to explore and loot. Other factions and ships might attempt to do the same. If you’re a modder who wants to create your own enemy ships, check out the SoSCK: You may join our discord here: Official Discord for SOS2. I’d advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Hugslib has been removed as a required mod. All rights reserved. its literally just move file to rimworlds mod folder and congrats youre done! As it was mentioned below when I was commenting they are looking at a bug fix depending on in depth the bug is it could be a quick fix or it could be a complex bug taking days, weeks or months. Save Our Ship 2 Mod features MapGen Xtension 'Urban Biome', World Map Beautification Project - for More Vanilla Biomes, World Map Beautification Project - for Realistic Planets. Special thanks to SonicTHI for code additions and rebalances, to K’, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorld’s code for detecting attached ship parts. "Custom pathfinding" needs to be disabled in order to work properly with SOS2. Why don't you code it yourself? This is the very first thing I checked when I bought biotech just now. RimWorld > Workshop > Kentington's Workshop > Save Our Ship 2 > Discussions . If nothing happens, download Xcode and try again. READ CAREFULLY AND IN FULL BEFORE DOING ANYTHING! Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. Linux users may need this Harmony fix if the game crashes on startup. It is only visible to you. I suppose I'll wait little while longer, or I might go ahead and check out the WIP. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! Coolant tanks have been added that offer a much larger heat capacity but without the ability to vent it to space. A tag already exists with the provided branch name. Androids do not require air to breathe. Description Discussions 790 Comments 7928 Change Notes. Build a ship on the ground, launch it to space, go on quests, and blow up enemy ships to loot them for resources and prisoners, then embark on a final end quest to build your own super intelligence and transcend your . このSave Our Ship 2はRimworldで宇宙艦隊戦ができるという マジキチの発想 ・・・いや天才の発想を可能にするMODだ。 しかしながら、このMODを楽しむためには、Spaceflightの研究すなわちバニラの最上位の研究までを終わらせて、Save Our Ship 2の船を作るための研究を開放しなければならない。 さて無事にチートの力を借りて研究が終わったところで、次は船造りだ。 これがまた非常に分かりづらいパートになるのだが、できる限り簡単にまとめると以下のようになる。 Glass Roofs and Ceiling Lamps cause failure to launch. What a coincidence, I go to check on this wonderful mod, and it appears that it's still coming along! Please see the. New UI and settings menu: the ship battle UI has been moved bellow the pawn bar. Show your support to the author by donating a small amount, Save Our Ship 2 Mod is not updated to RimWorld 1.4. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Cookie Notice It is only visible to you. The actual truth is it could be tommorow and it could be more months. Causes pathfinding glitch where pawns will remain "Standing" on food or other tasks and refuse to navigate. Thanks to Saakra for the hard work! Decimate hordes of enemies with the push of a button so long as they are not already too close or your weapons on cooldown. RimHUD, when a letter pops up it hides the heat, energy, and range finder. Some functions like scanning have been moved to advanced sensors or the new science console while the tactical variant lets you select various weapons types across your ship provided they are connected to it by the ships heat network. Use salvage bays to drag defeated ships to your map, repair or deconstruct them for resources or simply let them burn up in atmosphere. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! If however you plan to start on a ship you can pick from a varied selection of rebuilt options by customizing your starting scenario. Continue with Recommended Cookies. New boarding system and defense (this can be disabled in options): instead of landing in open space when the target ship has working engines, pods will now target the outer rooms. A tag already exists with the provided branch name. Note that some mods that do work with the STEAM build might not with SOS2EXP - particularly mods that alter, extend or otherwise interact with SOS2. These items allow you to build entire ships and are fully reusable and customizable. Delete Biomes! Will not be done by SoS Team. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. With major changes a stable build might also be available under Releases. Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. Love the mod and I honestly can't thank mod creators like you enough <3. SOS2 EXPERIMENTAL (SOS2EXP) is the maintained version of Save Our Ship 2 for RimWorld 1.4. Note that some mods that do work with the STEAM build might not with SOS2EXP - particularly mods that alter, extend or otherwise interact with SOS2. SOS2 EXPERIMENTAL (SOS2EXP) is the maintained version of Save Our Ship 2 for RimWorld 1.4. Please add your own findings to the Wikia. This causes Camera+ to reveal the place where these images tile, showing multiple planets. It includes over a years worth of bugfixes, performance optimizations, mechanics changes and some new features that might need more testing. Save Our Ship is a Rimworld mod overhauling spaceflight where you can build your own custom ships. Hologram rework: Biotech's new gene system and other changes caused too many issues with holograms so they have been reworked into formgel swarm like beings. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. Rimworld - Save Our Ship 2 @ 2020-06-28|ossan - note(ノート) As a result, some hiccups are to be expected. Whenever it gets here, we'll all be thrilled! It is not complete and never will be. Ship blueprints: sold by weapon merchants. This item requires all of the following other items. Then it generates terrain "under" the ship impervious to damage. The devs have absolutely no obligation to do this, be grateful or shut up. You will still need the required technologies and resources to do so (these are listed on each blueprint). Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! this is a mod that the devs are making in their free time, they could take years and that would totally be ok because they have lives and you need to learn patience. Sorry that was a single mod, the "or" is part of the mod name. It now shows all ships and can be moved in the SOS2 settings menu. If not, save again, reboot the entire game from the desktop, and continue. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. The actual truth is it could be tommorow and it could be more months. If you read this and it solved your issue, definitely refer the bottom of this page, because you RTFM, which makes you an upstanding citizen and a true hero. Save Our Ship at RimWorld Nexus - Mods and community The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Subscribe to downloadSave Our Ship 2. It is not complete and never will be. Or can I just use v2? Once in orbit, you will encounter other ships – some may want to trade, some will refuse to communicate, and some will attack outright. Perhaps their descendants will even feel grateful enough to give you gifts. READ CAREFULLY AND IN FULL BEFORE DOING ANYTHING! Ship blueprints: sold by weapon merchants. None of the ships use the landing bay, so you can pick where you land in space. This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. WARNING: passengers in ships should have EVA Gear on. Please keep all RimWorld and SOS2 content in #save-our-ship. Coolant tanks have been added that offer a much larger heat capacity but without the ability to vent it to space. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Tons of other minor adjustments, balance changes and bugfixes. Want to join the discussion? Performance optimizations: from faster EVA checks to a completely rebuilt ship combat system - a lot has been done to improve the performance of this mod. Save Our Ship 2 Mod ⋆ RimWorld Base Español - Latinoamérica (Spanish - Latin America), https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. To download the latest build click above: Code -> Download ZIP. Zlevels does not cause any crashing or problems until you use it on a ship. INTRODUCTION AND DISCLAIMER: SOS2 EXPERIMENTAL (SOS2EXP) is the maintained version of Save Our Ship 2 for RimWorld 1.4. Some functions like scanning have been moved to advanced sensors or the new science console while the tactical variant lets you select various weapons types across your ship provided they are connected to it by the ships heat network. Save Our Ship is a Rimworld mod overhauling spaceflight where you can build your own custom ships. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. An updated version of the Creation kit is also available. Other factions and ships might attempt to do the same. For Tech Help, go to: The RHX Discord! As of v.0.340, Adds additional airlocks with more healthpoints if installed alongside SOS2. All rights reserved. Hologram rework: Biotech's new gene system and other changes caused too many issues with holograms so they have been reworked into formgel swarm like beings. Keep in mind, our Discord contains multiple projects. SOS2 settings have been reset to their defaults as we now use the native RW mod tools. You will still need the required technologies and resources to do so (these are listed on each blueprint). It includes over a years worth of bugfixes, performance optimizations, mechanics changes and some new features that might need more testing. © Valve Corporation. I thought almost complete was going to be weeks ago when thain said the same thing. This item will only be visible in searches to you, your friends, and admins. Upload your own content or check out what others have to share! It includes over a years worth of bugfixes, performance optimizations, mechanics changes and some new features that might need more testing. Makes trading difficult and stops SOS2 Trade Ship encounters from spawning. This was one of my favourite additions to RimWorld, especially the Afterlife Vault start - take your time with it, I'd rather have to wait and have it work well than have it rushed and be no good. There are multiple projects there. Subscribe. Conflicts with ship weapons. Ground defense: all small ship weapons are now capable of firing on enemy combatants while your ship is landed. If they refuse to learn the songs and perform the sacrifice of turmoil and strife, rend their clothes, gnash their teeth, and sing lamentations to the Blue Smoke which has abandoned them. While most of these issues can be solved with the dev mode or some minor save editing, no support will be provided in this case. If however you plan to start on a ship you can pick from a varied selection of rebuilt options by customizing your starting scenario. It is backwards compatible with the STEAM release however it adds features that might not get adopted into the STEAM version and might cause issues when trying to move from SOS2EXP back to STEAM. Rather than needing to start a new game, once you’ve built a Johnson-Tanaka drive you’ll be able to jump between worlds at the touch of a button. You need to sign in or create an account to do that. Ah, yes, let's just update the oldest iteration of the mod to 1.4. next mont bbajbe les gooooo patience is gold patience is gold! Help anyone? Hugslib has been removed as a required mod. A navy system has also been added so modders can add factions with their own pawns, ships and colors. I've been looking but haven't found any, I wanna try it but I have around 150 mods and something tells me if I just add it then something is bound to wreck :D, Desks are better than blackboards - CSL Retexture, Expanded Prosthetics and Organ Engineering - Forked, World Map Beautification Project - for Advanced Biomes (Continued), World Map Beautification Project - for Alpha Biomes, World Map Beautification Project - for Misc. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates – or become one – and travel back and forth between distant rim worlds! As long as its in the pipe were all happy. Description. Make a separate save while NOT IN A SHIP BATTLE before switching to this version and unsubscribe from SOS2 on STEAM! SoS2 handles planet-hopping differently than its predecessor. Decimate hordes of enemies with the push of a button so long as they are not already too close or your weapons on cooldown. You and the team shouldn't overwork yourselves. Steam Workshop::Save Our Ship - Steam Community FAILURE TO FOLLOW THE ABOVE WILL RESULT IN YOUR REPORT BEING CLOSED/IGNORED! Check the SOS2EXP dev sheet for known issues and the official SOS2 sheet for general SOS2 info, FAQs and mod compatibility. to use Codespaces. RimWorld’s engine was not set up to handle multiple planets, and I’ve had to dig deep into the game’s guts to make this mod work. Asking before I try myself since I don't want to get all the way to building a ship before I find out something is terribly broken. Redone heat system: simplified, with less cheese and far better performance. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. its literally just move file to rimworlds mod folder and congrats youre done! Save Our Ship Wiki is a community site that anyone can contribute to. The devs have absolutely no obligation to do this, be grateful or shut up. For more details read the SOS2EXP dev sheet It also includes other info that you might find useful. Once there, you can expand it to your heart’s content. Discover, share and add your knowledge! All trademarks are property of their respective owners in the US and other countries. Compatibility Issues With Other Mods - Save Our Ship Wiki SoS2 aims to make it a relevant gameplay element from mid-late game onwards. There are many ways in which a third-party mod could store world data. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships’ hulls for the valuables they contain? The ship start scenario has also been updated with similar code to ensure better compatibility and easier maintenance/updates in the future. FAILURE TO FOLLOW THE ABOVE WILL RESULT IN YOUR REPORT BEING CLOSED/IGNORED! y'all are amazing for working on this for free, take your time and like the Ferret said don't overwork yourselves. It adds new content such as ship-to-ship combat, persistent ship, and oxygen systems. Rebuilt ship roster: every ship in the mod has been redesigned and built from the ground up utilizing new systems and mechanics making for a more interesting and varied experience. Make sure your log is clear of any other red errors from other mods and you are not using mods listed as incompatible with SOS2EXP! I suppose I'll wait little while longer, or I might go ahead and check out the WIP. Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Random fleet system: face off against randomly generated fleets of ships in various configurations and sizes. You signed in with another tab or window. Supposedly it is incompatible with Show Hair With Hats or Hide All Hats, although it doesn't appear to be game-breaking. ArtStation - Save Our Ship 2 The Final Update is this a "it will break everything if you try to use those mods" situation or a "things might be a bit wonky" situation? Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. You need to sign in or create an account to do that. This item requires all of the following other items. If you have a related Youtube channel, enter the URL. SAVE OUR SHIP 2 EXPERIMENTAL READ CAREFULLY AND IN FULL BEFORE DOING ANYTHING! The machine gods only smile on the worthy. Once aboard enemies will breach doors and attempt to murder your crew. Once aboard enemies will breach doors and attempt to murder your crew. The requirements for launch are much simpler in SoS2 than in vanilla. Discover the secrets of evolving your ship’s AI into a true archotech, and rule the Rim! Do Not Sell or Share My Personal Information. . After one year of development, Save Our Ship 2.4 is the final major update for the SOS mod, adding an all new end game, hundreds of ships, and more content than the official DLC. @Bezanja You only need SOS2 (Save Our Ship 2) to play, SOS1 isn't needed at all. Nevertheless, I can’t plan for every contingency. Reworked salvage system: gone are the days of pushing a button and getting a shipload of resources. When the fools asks what it means, tell them to look to the sacred texts of the ones who came before, and offer sacrifices of our minds' dedication to the Blue Smoke. This mod serves as a comprehensive overhaul of spaceflight. No stress :) Looking forward to playing it when it's ready! You guys are awesome. New ships have also been added. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Suggestion: Fuel, time, and opportunity costs for orbital operations. This item will only be visible to you, admins, and anyone marked as a creator. If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or . And your brothers will respond by a song of percussion on the metal sides of their old machines, hollering in praise of the Blue Smoke which animates all electric things. Will cause all buttons to be off by one gizmo (launch will be select all in group.) By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. For more details read the SOS2EXP dev sheet It also includes other info that you might find useful. If however you want to be extra safe, land your ship on the planet and make sure no space maps are open. Please see the. Hull corners can only be rotated using the line and circle/ellipse designator shapes. :). It includes over a years worth of bugfixes, performance optimizations, mechanics changes and some new features that might need more testing. posters get to you! Use Git or checkout with SVN using the web URL. The eye in the storm of modding never blinks. Steam Community :: Save Our Ship 2 :: Discussions It now shows all ships and can be moved in the SOS2 settings menu. Everyone can't play the github version for several reasons. Reddit, Inc. © 2023. It adds new content such as ship-to-ship combat, persistent ship, and oxygen systems. Combat Extended incompatible mods list? : r/RimWorld - Reddit Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Docking ports: allow you to temporarily connect ships by using extenders with breathable air, power, heat and chemfuel pipes (if using Rimefeller) up to 3 tiles away and can also connect to each other. Revisiting old planets is no longer possible. Ship starts are also incompatible with "start with," "start with animal," and "start near" scenario components. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. An updated version of the Creation kit is also available. Work fast with our official CLI. I have been playing some time since last save and my shuttle suddenly bugged out. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Bridge system overhaul: old large bridges have become obsolete with two new consoles taking on and expanding the functionality. Español - Latinoamérica (Spanish - Latin America), https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. When updating to a new SOS2EXP version: Delete the old folder then extract the new one. Random wreck system: generates wrecks from ships in the database for you to explore and loot. See how long that takes? What a coincidence, I go to check on this wonderful mod, and it appears that it's still coming along! Testing squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K’, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capitão Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). Some screen flickering and log spam occurs when moving the camera around on a pocket dimension map contained inside a space map. Subscribe. © Valve Corporation. Getting a note about how the FAQ/Wikia helped, is rare. A larger crew or taking advantage of other mods or new mechs in Biotech will come in handy. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. Ships can now be set as empire capital, and planets can be left behind and revisited to spread your empire to the stars. The fanmade wiki also tracks compatibility issues users have encountered with other mods here. If you have a related Youtube channel, enter the URL. It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. The shuttle just stays where it is on the screenshot and in the corner it says "shuttle (leaving)". This was one of my favourite additions to RimWorld, especially the Afterlife Vault start - take your time with it, I'd rather have to wait and have it work well . If you’re having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Getting even simple aspects – for example, the vanilla faction manager – to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. The Blue Smoke which saves us, and keeps our files in order. Are you sure you want to create this branch? Use salvage bays to drag defeated ships to your map, repair or deconstruct them for resources or simply let them burn up in atmosphere. A navy system has also been added so modders can add factions with their own pawns, ships and colors. Sorry if I make people angry, but check the history if you dont believe me, @jjh5874 you gave me the best birthday gift by saying that, can someone lmk when the 1.4 version is out. Traveling to another planet now ends the game but saves your ship and everything on it to a file that can be loaded by editing a staring scenario, adding a "Load ship" part and selecting your saved ship. The eye in the storm of modding never blinks. Español - Latinoamérica (Spanish - Latin America), https://github.com/SonicTHI/SaveOurShip2Experimental. Learn more about the CLI. The machine gods only smile on the worthy. This item requires all of the following other items. Extendability: while not perfect it is now easier to mod in new types of ship buildings or adding EVA functionality to other mods. Everyone can't play the github version for several reasons. Every effort has been made to ensure compatibility with other mods. Many thanks to the ship wrights that helped with this: HG, Oninnaise, UrbanMonkey, VVither_Skeleton, Rage Nova. Dress in RimWorld style. In vanilla RimWorld, the ship’s only purpose is to serve as an expensive win condition. It is only visible to you. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. I'm just excited to see that there is a plan in place for 1.4. You are able to fly to and from your space station. Any storyteller forcing Raids at Player Home. Have huge game running in 1.3 no hurry to break it and start over. I got some people inside and stuff I don't want to lose. New ending and planet travel system: completing the Royalty ending now grants you an imperial destroyer instead of ending the game. For you or your loved ones! Rimworld Mods Miscellaneous Save Our Ship Save Our Ship Endorsements 65 Unique DLs -- Total DLs -- Total views -- Version 0.171 Download: Manual 0 of 0 Last updated 24 September 2017 7:12AM Original upload 20 September 2017 11:59PM Created by Kentington Uploaded by Kentington Virus scan Safe to use Tags for this mod Tag this mod Description Files 1 If possible try replicating the bug with only the required mods installed (, You can report issues or give feedback here or in. SRTS can be used to reach space, however some planets will not allow the transports to land on ships in orbit. About Empire / SoS2 incompatibility : RimWorld - Reddit Manage all your favorite fandoms in one place! This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. Now load your game, and make sure your ground colony is working. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant rim worlds! Take your time and remember to take care of yourselves, too. If they do not understand these words, send them here so the witches may pray over them and show them the way.