Below we shall explore two key concepts associated with the current Hearts of Iron 4 meta – combat width and division templates, as well as some sections dealing with specific queries such as the new floating harbours. Reddit, Inc. © 2023. Does attacking multiple smaller units evenly split attack stats? I cant seem to find it. Interestingly, all of the top 10-ranked divisions are consistently between 9 and 21w, which makes sense because smaller numbers are more flexible, fitting neatly into more (larger) numbers. Español - Latinoamérica (Spanish - Latin America). Hills were the terrain with the most variability in performance by division width (8w+; 4.77 std dev), followed closely by mountains (4.54) and marsh (4.15). After watching some videos, my current combat widths that consistently work are 10 and 15. Reddit, Inc. © 2023. THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! Reddit, Inc. © 2023. Weighting the average by the relative proportion of each terrain type in your theater of war seems like a good way to optimize. Improving performance in one usually worsened performance in the other. The next DLC for Hearts of Iron, No Step Back, will be released alongside Patch 1.11. With the No Step Back DLC, the optimal division combat width depends on the terrain you're fighting on, since you receive penalties when going over the maximum combat width. and our Some tradeoffs can be made without too much penalty, but specializing a division for combat in one terrain at the expense of all others seems like a pretty bad deal in most cases: gaining an extra 3 - 5% efficiency in one or a few terrains at the expense of a 5 - 15% drop in all other terrains isn't great. This is still being explored, however, so watch this space. With this knowledge, we can calculate the penalty for each combat width-terrain-attack directions combo and compare them to one another. Division templates for no step back :: Hearts of Iron IV General ... That being said, there is a clear trend that small divisions do better with these changes than larger divisions. It hard to say for me, if it was a issues with supply or combat width, because I watched this by one eye. Division width becomes more important as a province is attacked from more directions. All trademarks are property of their respective owners in the US and other countries. And keeping track of any of that in the soup that is the console is just...No. There has been a lot of talk and controversy over what the optimal combat width is. I didn't test 4+ because a. most fronts have relatively few provinces vulnerable from that many directions and b. the 'best' divisions generally have consistent performance across the three directions I did test. The meta largely depends on how the coordination mechanics perform in practice. Just wandering what people find works best. 30w is okay for plains, but it doesn't do well when attacked from two (or four) directions due to only filling 2/3rds of the reinforcement width. . Paradox has made it clear it will be emphasizing the eastern front in this DLC. More content is more content so I'll probably get it anyways. - tiny division spam (which the AI will not use) might overperform. Maybe mediums are okay against the AI, but it's very easy to make infantry pierce them, and they can be pushed easily by 10w infantry now with just support AT. All rights reserved. With the province size changes, there’s currently less certainty over what kind of width is now ‘optimum’, but numbers such as 24, have been thrown about, with 12 at the lower end and 36 at the high end, mainly because they’re the most divisible numbers. Floating Harbors are unlocked with the Landing Craft naval technology in the 1940 slot. The maths is explained in depth in the PDF, but the result looks like this: If you find errors in the math or have found something I didn't think of I'm happy to hear your thoughts. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. . In some cases, going over width is good, so just looking at what can fit ignores an opportunity. EDIT: And this may be obvious, but you receive no benefits from specializing (or penalties from not specializing) until you regularly have enough units on your fronts to exceed terrain widths. Ignoring very small divisions (<8w), mountains were the most difficult to specialize for (average division power of 92.3). Before the soviet dlc, 3 heavy spaa would cancel all red air and cas. Based on what I've seen, the main effects of this change will be to a. favor smaller divisions and b. switch to 10w/44w instead of 20w/40w. Δdocument.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Δdocument.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! For example, when division size is large and the amount over width is small, going over-width can be beneficial if the amount over-width is much less than the width that would have otherwise gone unfilled. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions The favored large division size is more terrain-dependent, which makes sense, but the overall winners and losers seem more clear-cut than I was expecting. These are artificial docks that were most famously deployed after the D-Day landings off the coast of Normandy, to make it easier for ships to offload supplies without a dedicated port. Archived post. 20 width divisions came out okay under the re-work (avg effectiveness 95.4; rank 12). Some variance exists depending on your starting region, but most players won't have to worry about this. Columns when under combat width show the number of divisions, the combat width filled, and the percent of the maximum width filled ('Efficiency'). 11w is strictly worse than 10w. Please note that the 1.11.4 patch has nerfed Transport Planes by reducing their supply carrying capacity by around 80%, as well as increasing the fuel costs of supply missions, so they won’t be as viable as they used to be at the kind of scales prior to this update. Thread starter STMO; Start date Nov 23, 2021; Jump to latest Follow Reply Menu We have updated our . Published: May 5, 2021 Hearts of Iron 4 Hearts of Iron 4 's forthcoming 1.11 'Barbarossa' update will make some pretty meaningful alterations to the game's critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox's Forum on Wednesday. 13w is better if you never fight in hills. There has been a lot of talk and controversy o. New Combat Width meta : r/hoi4 - Reddit Paradox has made it clear it will be emphasizing the eastern front in this DLC. 10, 15, 18, 27 and 41-45 seem to be the best. In the past I created units with 20 combat width. Here is a link to his video, please check it out: https://www.youtube.com/watch?v=Uf_2_UiZKg8\u0026t=413sJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com IMO - ART, AT, AA shouldn't add any width. And that would be really tedious to do, anyways. Several countries in Eastern Europe will be receiving overhauled focus trees, including Poland, Lithuania, Latvia, Estonia, and the Soviet Union. They now perform significantly below average (avg effectiveness 92.4; rank 31). Are Spaa worth it? : r/hoi4 - Reddit Whether this new meta will get as stale as the old one remains to be seen, but early indications suggest that there are more viable options now, especially with the new supply system making larger divisions less useable than they used to be. Last edited: Aug 27, 2021. All supplies will flow from your capital to these hubs, where resources will be distributed to your troops. I'm new to trying to figure out what the meta might be and look forward to the discussion. For previous discussions, see the previous thread. If you remember back, one of the dev posts talked about combat width, and had a 40 width dog attacking to 20 width dogs, because you know, paradox. I found a mod that reverts hoi4 combat system back to the old one the 80 width meta. Jul 31, 2014 1.418 3.073. Didnt tested any heavy tho. Tank and motorised divisions operate under separate schools of thought. Any help would be appriciated This thread is archived Archived post. It’s not been updated for No Step Back, but you can look at some of the division templates it suggests for a rough idea of where to start. The summary columns at the right show the average combat efficiency (equally weighting 1, 2, and 3-province attacks) of a div size if you use no micro (always fill to max allowable width) or use perfect micro (move units in and out of a province to either stay under the combat width or fill to max allowable width as best for the given combination). 10 width divisions perform very well in all terrains and are the "best" according to this analysis. That was maybe not the best setup, but functional. can reduce the base combat width of various battalions. HoI4's game director, Peter Nicholson, and HoI4's game designer, Bradley Faithfull-Wright, sit down for an overview of the new Officer Corps mechanic. No Step Back will also feature Mulberry Harbors, a way to make naval invasions a bit more nuanced. It is now corrected in the pdf and the graphs. If you spot a mistake then you are welcome to fix it. After the no step back, motorised aa and spaa provide the same anti air stats. The best widths are usually considered 10, 15, 18, 27, and 41-45. With no step back, what combat width are people using? However, just on the basis of combat width the optimal for micro-manage attacks is probably a 21 width tank (works for forest) and some 12 width support divisions to provide more combat width in urban and plains. There actually wasn't as much variation in the best template by terrain as I was expecting. Having a smaller division width increases the chance to closely approach the optimal cap and reduces the maximum over-limit penalty, meaning greatly increased flexibility. Privacy Policy. Feedback is welcome and please let me know if you find errors or omissions. Is there any way to counter this pierce other than heavys? The No Step Back expansion introduced a new premium feature called a Floating Harbour, otherwise known as ‘Mulberry’ harbours. Invading backwater hellholes without good infrastructure can grind any advance to a halt pretty fast in my experience. I was actually expecting the opposite, though, so I'm not exactly sure. 18w fairly flexible, doing great in plains/desert (98.7) with its worst performances in mountains (92.9). Terrain combat and reinforcement widths from here: https://forum.paradoxplaza.com/forum/developer-diary/hoi4-dev-diary-combat-and-stats-changes.1472362/, Additional units are added to combat if and only if the terrain width isn't completely filled AND no over-width divisions have been added AND the added division will bring the total division width to less than 122% of the terrain + reinforce width (from COMBAT_OVER_WIDTH_PENALTY = -1.5 and COMBAT_OVER_WIDTH_PENALTY_MAX = -0.33 in defines.lua), Only looks at attacks from 1, 2, and 3 directions, The main summary equally weights attacks from 1, 2, and 3 directions, Does not include tactics that alter combat width, Does not include non-terrain mechanics of division size, such as comparative organization pools, production cost, or unit targeting. These reserve divisions then join the fray under a separate set of rules. I don't even know if there is a new meta for the width changes of provinces. EDIT: I made a mistake, the maximum penalty is 33% not 30%. Overall, 10 width divisions look really strong, ranking first on average in my tests. 26w isn't great in plains/desert (92.2) but is > 94.2 elsewhere; 27w is more balanced with a similar average but lower standard deviation. Joe Robinson Strategy games aficionado Joe was previously editor of Wargamer and has written for RPS. I may add more directions later, but then probably need to weight this somehow. We include affiliate links in articles. After watching some videos, my current combat widths that consistently work are 10 and 15. 10. What are you doing in relation to combat width in the new "No step back" system? Optimal Combat Width :: Hearts of Iron IV General Discussions It’s an incredibly powerful feature, especially with the new supply system, and enough transport planes can keep a sizeable amount of troops stocked. Developer diaries - Hearts of Iron 4 Wiki Producing an adequate amount of trucks throughout the entire game will be vital in this update, as increasing motorization takes trucks from your stockpile. However, this only matters if a. you'd be fighting with enough units to more than fill the combat width and b. your reinforcement units would also have a width that would play nicely with your garrison divisions. Changes to Combat and Soviet Exiles focus branch: 2021-09-29 20: Bag of Tricks : the Sequel: Changes to Redeployment, Scorched Earth, and General Preferred Tactics: The 'Summary 2' tab shows a couple of other weightings, as well as the option to set custom weights if you download. Each land province has a terrain type, which is shown when the province is selected. http://www.discord.gg/feedbackgamingSupport me on Patreon! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. Showing 1 - 5 of 5 comments glythe Dec 26, 2021 @ 5:12pm 49 Badges. Provinces in Hearts of Iron 4 also have a ‘size’ that represents the maximum amount of combat width that can be present at any one time per side. http://patreon.com/feedbackgamingFollow me on Twitter: https://twitter.com/feedbackgamingFollow me on Twitch: https://twitch.tv/feedbackgaming-----------------------------------FeedbackIRL is where feedback procrastinates with his hobbies and other interests. New comments cannot be posted and votes cannot be cast. I played some with it, and they have WAY more armor than light tanks. No Step Back. I'm planning 21 width for my infantry - 9 infantry battalions, 1 artillery battalion, with support artillery, engineers, AA and AT guns. © Valve Corporation. New comments cannot be posted and votes cannot be cast. Organization is vital in combat, so this is a significant benefit. combat width, division templates, and more - PCGamesN Intensive micro can bring you large benefits in certain cases by preventing the game from adding in divisions that put you badly over the combat width cap (e.g., ensuring 4 instead of 5 32w divs in a 2-direction attack on plains). I know that it used to be 14-4's but I don't know what they are now. With the overall combat width meta in flux, the optimum template is also a bit up in the air as well, but generally speaking the current consensus seems to be to use a similar mix of line battalions for infantry. I'm happy with the game as is but I don't know how fair it is to attribute this to No Step Back as it looks like the rework of these aspects of the game will probably be free. The next DLC for Hearts of Iron, No Step Back, will be released alongside Patch 1.11. Best combat width in No Step Back - 2 to 50 all tested This thread is archived New comments cannot be posted and votes cannot be cast 11 14 comments banana_joseph • 1 yr. ago He basically concludes that 10w spam inf to fill up armies (thus getting generals bonuses) is optimum before specialising for Armour etc.. One thing I found: Most people think that divisions do not reinforce over combat width. The best Far Cry game is 70% off right now, Nvidia RTX 4000 Super specs leak is VRAM heaven, It’s time for Valve to implement a ‘DRM-free’ Steam tag, Half-Life fan remake overtakes Valve's original on Steam, Diablo 4 price is so high, you're gonna cry, Follow us for daily PC games news, guides and reviews on, Hearts of Iron 4 cheats and console commands, Fancy a free PC game? Divisions smaller than 8w are not recommended due to the over-stacking penalty, which punishes you for having too many divisions in combat at once. This is especially evident for smaller divisions, some of which are able to be >96% efficient in all terrains. EDIT, Dec 10: The analysis assumes that the sum of non-width combat modifiers is zero, which it rarely is. I think that Feedback does a good job of giving his viewers an overview of what the meta is. Aug 27, 2021; Add bookmark There are three good options in the 40s: 42w is tied for 17th overall with 45w, where 42w does great in forest/jungle (100) and 45w does great in plains/desert (100). For more information, please see our The ‘combat width’ of a division is determined by how many battalions a division has, and what type they are. All rights reserved. Medium tanks are terrible now, heavies are still good from what little experience I have. This is a space to discuss and ask questions about the current metas for any and all countries/regions/alignments and other specific play-styles and large scale concepts. In this video I will review Feedback Gaming's latest video on Hearts of Iron IV No Step Back DLC combat width. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As mentioned above, 10w divs are really strong by these metrics, performing consistently well across all terrains and widths. In general, the biggest tradeoffs seem to be between performance in plains/desert and forest/jungle. With no step back, what combat width are people using? This makes it easier to make the right proportion of divisions by terrain type and keep them assigned to the right place. It has slightly better average performance than 18w but also a higher standard deviation, meaning it is less flexible across terrain types. I could be overlooking something major -- please let me know! So, you want to know about the new Hearts of Iron 4 meta? That being said, there was again not as large of a difference as I was expecting, with the easiest, plains/desert, only 4% better on average (94.6). For most nations/doctrines, this is 8 divs base plus 4 for each attack direction. I have put together a comprehensive spreadsheet examining the combat effectiveness of division width by terrain in HOI v 1.11 (Barbarossa / No Step Back). Privacy Policy. Let's see how it affects hoi4 v 1.11Subscribe- https://www.youtube.com/c. In the next major Hearts of Iron update, Paradox will be overhauling one of the most important mechanics in the game, logistics. Changes to observations highlighted) For example, urban provinces will have a width of 96 while mountain provinces will be at 75. Archived post. New comments cannot be posted and votes cannot be cast. Paradox has made it clear they want to shake up the long-standing combat meta of 40/20 width divisions. The rework hurt 40w a lot more, which is an example of how larger divisions are now a lot more finicky to use than smaller ones. It's close, but I give a the edge to 21w here. Combat width [ edit] Historically no military action could occur without a solid logistics system in place, but this has not been the case in Hearts of Iron 4. If the the sum of non-width combat modifiers is positive, over-width penalties are lessened or even eliminated. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Right now I find 20 seems theoretically the most logical. Urban / port garrisons are another possible candidate, with urban benefiting from 16/32w and plains from 15/23/45w. Both 10w and 12w maintain an average combat strength of >95% of the theoretical maximum (perfect fit with no over-stacking or over-width penalties) for all terrains, making them very flexible. Reply. As an example: If an attacker is advancing on a defended Forest province from three separate provinces. Cookie Notice I know that it used to be 14-4's but I don't know what they are now. For larger divisions, flexible options are much more limited. It may not display this or other websites correctly. Warning REALLY BORING or REALLY INTERESTING The Perfect Combat Width- HOI4 No Step Back DLC - YouTube - Hearts of Iron 4 No Step Back Combat Width MetaMain Channel https://www.youtube.com/davefeedbackgamingDiscord! Any help would be appriciated. 38w deserves mention for being the most consistently bad division width I found outside of those that have over-stacking. 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