Fixed crashing that happened always (except when I am testing). Make sure to check the troubleshooting guide for help with crashes and other problems! The powerful open-source mod manager from Nexus Mods. Fixed bug when converting value from a config file would cause an exception. Look for error messages in the last significant timestamp inside the file. You need to be a member in order to leave a comment. If you are using Mod Organizer 2, your Skyrim.ini can be found in the Profiles section of the software. The log shows: This is just a hint. Fixed crash when using long hook (13 bytes or more). New comments cannot be posted and votes cannot be cast. Crash log now shows possible relevant game objects found from the crash log near the top. Crash log writes out a ESP/ESM plugin list at the bottom of the crash log so you don't have to post your mod list. I don't know if it's worth creating a topic for it: Crash Log Tools for Mod Organizer (by Parapets). .NET Script Framework Endorsements 28,935 Unique DLs 666,172 Total DLs 2,000,966 Total views 2,913,859 Version 18 Download: Manual 1 items Last updated 29 October 2021 7:36AM Original upload 17 November 2018 11:19AM Created by meh321 Uploaded by meh321 Virus scan Safe to use Tags for this mod Modder's Resource Non-Playable Resource Morrowind May Modathon and Skywind Gameplay Preview. Game: Skyrim SE through Mod Organizer 2. As they currently are, without symbols, the Crash Logger logs are pretty much useless for troubleshooting by novices and experts alike. Archived post. Crash Log SE at Skyrim Special Edition Nexus - Nexus Mods I will check it out. ©2023 Step Modifications When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Installing dotnet48 does work on the shipped version of Proton. [Skyrim SE] .NETScriptFramework crash log. I've been trying to troubleshoot this for a few hours to no avail. I've never heard any of this before and I have never messed with mono in relation to this. Papyrus Crash Logging is not enabled in Skyrim by default. Archived post. This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. These are the steps to enable it. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Additionally, there was no information in the logs for .NET Script Framework. How do you use a netscriptframework crashlog to determine what caused a crash? As I have to do a --force to install dotnet48 (and doesn't seem to make any difference anyways) as the regular install quits saying it's broken, I've essentially stopped troubleshooting this and reset the wineprefix. Here is the log, in spoiler is the crash log. Installing dotnet48 has been problematic but it is on the radar. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Fixed bug where it was possible to crash while crashing and then write out a lot of crash logs. Your troubleshooting with binkw.log and the netframework.txt.log was useful when I first started, as there was something in the netframework log, but I've not been able to get anything logged in either since, which tells me that the netframework mod isn't being loaded. Had all of this on hold for a while, so I'm a little rusty on the details. Pressing the three lines beside your game title automatically sorts your mods for you. The Papyrus.0 file will always be the latest crash log. This place is where you’ll find the culprit behind the crash. この.NET Script Frameworkには、Skyrimが不正終了したときにクラッシュログというものを作ってくれる機能があります。 クラッシュログを分析するのは専門知識が必要なので、一般的な利用者からすると意味のないものに思えますが、それでもなんとなくですが原因らしきものがわかることがあります。 クラッシュログに毎回同じメッシュが登場するのでこのメッシュが不正かもしれない、同じセルでクラッシュするのでセルを改変しているModのせいかもしれない、といったヒントがもらえることが多いのです。 ノーヒントで闇雲に探すよりはずっとマシです。 一番たちの悪いランダムCTD Hello again, I'm still trying to figure out why my game crashes after the main menu, whether I load an existing save or a new game. Please contact the moderators of this subreddit if you have any questions or concerns. After installing dotnet48 through protontricks, I was able to confirm that IFPV worked in-game via correct behavior but also by seeing that binkw.log in the Skyrim directory contained the output: I was also able to see that the log located in the .NET Script Framework mod folder, NetScriptFramework.log.txt contained the following output, which confirmed that two plugins had been loaded successfully: I no longer have the original log, but the original log also reported that XAudio_2_7.dll failed to load directly below the lines above. It should show you the last thing the game recorded before it shut off. These files contain vital data about what happened in the moments of the crash. How do you use a netscriptframework crashlog to determine what ... - Reddit By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use. The Elder Scrolls 5: Skyrim is a great game. AFAIK, when you install dotnet48 (via WINEPREFIX=/path/compatdata/489830 winetricks --force dotnet48) you would need to disable "Prefer System Libraries", or is that wrong? potential issue either. New comments cannot be posted and votes cannot be cast. The .net script framework can also help in diagnosing crashes. I've been bumbling along trying to get this working for days. Improved some of the information shown about forms in crash log. Skyrim SE isn't crashing while playing. After playing for 10 minutes, I eventually re-encountered the issue: Potentially found a fix for this. Log in to view your list of favourite games. Improved callstack detection in crash log. The only Net Script plugin I have is Bug Fixes SSENetScriptFramework log: Unhandled native exception occurred at 0x7FF731ED36C6 (SkyrimSE.exe+1036C6) on thread 7872! Unfortunately I have found that getting things working with wine/proton is more of an art than a science. You have now enabled Papyrus Crash Logging for Skyrim. Privacy Policy. ©2023 Step Modifications It can troubleshoot what mods are conflicting with each other or if there are mods with missing masters. The next part of your troubleshooting should be to take a look at these logs. and our Fixed crash when using framework together with engine fixes memory manager patch. This tutorial is how to install Netscript Framework (CTD tool) for Skyrim SE.I will be explaining how to install Netscript from start to finish, and how to d. The program is handy in the navigation of any .ini or config files. You signed in with another tab or window. [Skyrim SE] .NETScriptFramework crash log : r/skyrimmods - Reddit Game starts up fine when I disable that mod. These are the commands that will activate Papyrus. Net Script Framework crash logs - after play session - General Skyrim ... Especially if you have a heavily modded game, crashes can be frequent and common on modded configurations. I appreciate any help. Click on the “open INIs folder” button, as shown in the picture below. The community will be glad to be of help! When you have wine-mono installed on arch, you can then choose to use that over the bottle's dotnet48 by enabling the "Prefer System Libraries". Powered by Invision Community. Specifically, the "Disable Lutris Runtime" and "Prefer System Libraries" settings. Welcome to /r/SkyrimMods! My settings should be default from 2.8.4 except for what I outline above. Looking at this data is a crucial step in troubleshooting software issues. Powered by Invision Community. This result is on a profile with only .NETScriptFramework enabled and no other mods, in MO2. If you do not find any, add these lines to the end of the ini. Copyright © 2023 Black Tree Gaming Ltd. All rights reserved. - posted in Skyrim Special Edition Technical Support: I started to experience crushes all of a sudden. Step 1: Finding your crash logs. If not, redo the steps given above. Cookie Notice Welcome to /r/SkyrimMods! Improved value detection in crash log slightly. [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bEnableProfiling=1bLoadDebugInformation=1. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. More info on this is below. The file with the same generation time as your game crash is the one you should pay attention to. One thing I notice looking at this is that I rename .NET Script Framework to dotNET Script Framework. Asked by Crash Logger - Skyrim SE Mods - Step Modifications | Change The Game Is this right? If not, edit it to look like the text above without touching any other settings. variable or function names) if they are known to the Address Library Database (same database used by Address Library for SKSE plugins). Removed the ability to suppress event registrations from other mods. Distro: Arch Linux Current plan is to move away from Lutris so that Protontricks can be used. All rights reserved. Running it will provide you with the list of mods you have installed and show you any problems with the modlist. We’ll occasionally send you account related emails. Skyrim should start generating crash logs every time it crashes now. With that said, it does break on later versions, and isn't really fully supported on the versions it's working on. If someone could help me figure out what's the issue that would be well appreciated.-----------------------------------------------Crash log pastebin https://pastebin.com/0fNu3ud9, Need helping reading a .NET Script Framework crash log. Additionally, there was no information in the logs for .NET Script Framework. After loading SkyrimSE with .NET Script Framework enabled, no dependent mods are loaded but the game functions normally otherwise. Part of this success is the game’s inherent support for mods and player-created content. I like thinking about games a lot. Go to the Skyrim.ini folder and open the new folder called logs. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I have no experience with this tool, I'm just informing you of its existence. Inside it will be another folder called script. Script Folder Location. Skyrim itself is already a game prone to crashes. [19 May 2020 20:36:15.454] Finished loading 1 plugin. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Please contact the moderators of this subreddit if you have any questions or concerns. Inside it will be another folder called script. Removed xact64 and installed the latest FAudio build from here (20.01). Finally, could this possibly be unrelated to the installer? 2 7 comments Best AutoModerator • 3 yr. ago Make sure to check the troubleshooting guide for help with crashes and other problems! Press Esc to cancel. Save my name, email, and website in this browser for the next time I comment. Copyright © 2023 Robin Scott. The framework should no longer write crash log during exit of game (although it's still possible in some cases). 21 to 9 ULTRAWIDE Skyrim Main Menu Background Replacer - 3440x1440 and 2560x1080, 32 to 9 SUPER ULTRAWIDE Skyrim Main Menu Background Replacer - 5120x1440 and 3880x1080, Custom Skills - GLENMORIL - chinese Translation, Custom Skills - GLENMORIL - English Translation, Custom Skills - Hand To Hand (Pugilist) - English Translation, Custom Skills - Hand to Hand (Traduzione italiana), Custom Skills - VIGILANT - English Translation, Custom Skills - VIGILANT - Traduzione italiana, Prelude to Purgatory - A Lich Custom Skill Tree, Pyromancy - Custom Skill Tree - Russian translation v1.0.1, SMORES - Sublime Magicka Of Restoration and Enchantment in Skyrim, Stormcrown for Custom Skills v1 (Skyrim 1.5.97), WAYFINDER - Dynamic Main Menu and Title Screen Replacer, (SSE Only - Requirement's Requirement) Required by Custom Skills Framework, the entire mod is a .NET script, if you do not have this only the mostly pointless .esp will work, Implicit - Required for Custom Skills Framework, Hard Requirement - Required by Main Menu Randomizer. You can find the generated logs in the same folder you found your Skyrim.ini file in the above section. The best thing to do now is to copy the error message and look it up on a search engine. This may be a good troubleshooting tool if NET Script Framework does not get updated for Anniversary Edition. My game crashes every so often and leaves a crashlog in the overwrite when it does. I believe the changes I outline above are the only necessary changes I needed to get .NET working . All rights reserved. You can find the generated logs in the same folder you found your Skyrim.ini file in the above section. Morrowind May Modathon and Skywind Gameplay Preview. [19 May 2020 20:36:10.696] Loading game library. If nothing works, pray to Todd. This is simply to prevent clutter. Glitches and crashes are frequent when playing Skyrim. Copyright © 2023 Robin Scott. No SkyUI, no alternate start mods, XPMSE, nothing. Have a question about this project? Search and look for a [Papyrus] section in the file. How to Enable and Access Skyrim Crash Logs - Tech News Today See #132. By Fixed bug where plugin loader was sometimes reporting an error on older windows versions, but then the game still worked afterwards. January 2, 2022 in Skyrim SE Mods, Discussion topic: It's easy! Improved crash log information when a code hook or event from this framework is currently in progress. Sign up for a new account in our community. https://www.reddit.com/r/skyrimmods/comments/gdyuy3/skyrim_se_game_crashes_midloading_when_launched/. I also don't get much from Crash logger in terms of definitive clues. But I have no idea how to read it, and don't understand the information in it. Wiki Link. and our This makes the Crash Logger logs look a little closer to .Net Script Framework crash logs by replacing numeric memory addresses in the log with symbols (e.g. .NET Script Framework fails to load without dotnet48. My game crashes every so often and leaves a crashlog in the overwrite when it does. A preceding "." But with player-created content, always comes a level of instability. I’m joking. I appreciate any help. When you have wine-mono installed on arch, you can then choose to use that over the bottle's dotnet48 by enabling the "Prefer System Libraries". But what about when your game refuses to open or crashes at a specific location all the time? Reddit, Inc. © 2023. Unhandled native exception occurred at 0x7FF74019B923 (SkyrimSE.exe+D2B923) on thread 11248. .net script framework is generating crash logs after every play session. Scan this QR code to download the app now. skyrim se net script framework crash log - aa.co.bw I ask that comments in the article are only for crash suggestions and known fixes(but this can also be said in the normal post section as well). Turns out I only had a couple of mods requiring dotnetframework anyways in the modlist. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I don't recall changing them. My setup: Once you find your Skyrim.ini file, you need to make some edits to it. If the crash logs do not help you figure out the problem, the next best thing is to optimize your load order. Welcome to /r/SkyrimMods! If you still get crashes, post your log file to an online forum like the Skyrim mods subreddit or the Mod Nexus. Hi, here's a crash that seems to be unknown so far. "[sP+440] 0x1 (u8):[1][sP+448] 0x43D8 (u16):[17368][sP+450] 0x0 (NULL)[sP+458] 0x7FFCBD00CE51 (ntdll.dll+6CE51) (void*)[sP+460] 0x0 (NULL)[sP+468] 0x0 (NULL)[sP+470] 0x0 (NULL)[sP+478] 0x0 (NULL)[sP+480] 0x0 (NULL)[sP+488] 0x0 (NULL)[sP+490] 0x3C9D5F7400000000 (u64):[4367752165440094208][sP+498] 0x0 (NULL)[sP+4A0] 0x0 (NULL)[sP+4A8] 0x7FFCBA7AFD00 (KERNELBASE.dll+FFD00) (void*)[sP+4B0] 0xD15A4FE940 (void*)[sP+4B8] 0x7FFC86E7A274000 (u64):[576399654148063232][sP+4C0] 0x7FFC86E7A274 (u64):[140722571813492][sP+4C8] 0xD15A4FE940 (void*)[sP+4D0] 0x7FFCBD00CE30 (ntdll.dll+6CE30) (void*)[sP+4D8] 0x0 (NULL)[sP+4E0] 0x0 (NULL)[sP+4E8] 0x0 (NULL)[sP+4F0] 0x0 (NULL)[sP+4F8] 0x0 (NULL)[sP+500] 0x0 (NULL)[sP+508] 0x0 (NULL)[sP+510] 0x0 (NULL)[sP+518] 0x0 (NULL)[sP+520] 0x0 (NULL)[sP+528] 0x0 (NULL)[sP+530] 0x0 (NULL)[sP+538] 0x0 (NULL)[sP+540] 0x0 (NULL)[sP+548] 0x0 (NULL)[sP+550] 0x0 (NULL)[sP+558] 0x0 (NULL)[sP+560] 0x0 (NULL)[sP+568] 0x0 (NULL)[sP+570] 0x0 (NULL)[sP+578] 0x0 (NULL)[sP+580] 0x0 (NULL)[sP+588] 0x0 (NULL)[sP+590] 0x0 (NULL)[sP+598] 0x0 (NULL)[sP+5A0] 0x0 (NULL)[sP+5A8] 0x0 (NULL)[sP+5B0] 0x0 (NULL)[sP+5B8] 0x0 (NULL)[sP+5C0] 0x0 (NULL)[sP+5C8] 0x0 (NULL)[sP+5D0] 0x0 (NULL)[sP+5D8] 0x0 (NULL)[sP+5E0] 0x0 (NULL)[sP+5E8] 0x0 (NULL)[sP+5F0] 0x0 (NULL)[sP+5F8] 0x0 (NULL)[sP+600] 0x0 (NULL)[sP+608] 0x0 (NULL)[sP+610] 0x0 (NULL)[sP+618] 0x0 (NULL)[sP+620] 0x0 (NULL)[sP+628] 0x0 (NULL)[sP+630] 0x0 (NULL)[sP+638] 0x0 (NULL)[sP+640] 0x0 (NULL)[sP+648] 0x0 (NULL)[sP+650] 0x0 (NULL)[sP+658] 0x0 (NULL)[sP+660] 0x0 (NULL)[sP+668] 0x0 (NULL)[sP+670] 0x0 (NULL)[sP+678] 0x0 (NULL)[sP+680] 0x0 (NULL)[sP+688] 0x0 (NULL)[sP+690] 0x0 (NULL)[sP+698] 0x0 (NULL)[sP+6A0] 0x0 (NULL)[sP+6A8] 0x0 (NULL)[sP+6B0] 0x0 (NULL)[sP+6B8] 0x0 (NULL)[sP+6C0] 0x0 (NULL)[sP+6C8] 0x0 (NULL)[sP+6D0] 0x0 (NULL)[sP+6D8] 0x0 (NULL)[sP+6E0] 0x0 (NULL)[sP+6E8] 0x0 (NULL)[sP+6F0] 0x0 (NULL)[sP+6F8] 0x0 (NULL)[sP+700] 0x0 (NULL)[sP+708] 0x0 (NULL)[sP+710] 0x0 (NULL)[sP+718] 0x0 (NULL)[sP+720] 0x0 (NULL)[sP+728] 0x0 (NULL)[sP+730] 0x0 (NULL)[sP+738] 0x0 (NULL)[sP+740] 0x0 (NULL)[sP+748] 0x0 (NULL)[sP+750] 0x0 (NULL)[sP+758] 0x0 (NULL)[sP+760] 0x0 (NULL)[sP+768] 0x0 (NULL)[sP+770] 0x0 (NULL)[sP+778] 0x0 (NULL)[sP+780] 0x0 (NULL)[sP+788] 0x0 (NULL)}Modules{SkyrimSE.exe: 0x7FF731DD0000ntdll.dll: 0x7FFCBCFA0000KERNEL32.DLL: 0x7FFCBB930000KERNELBASE.dll: 0x7FFCBA6B0000atcuf64.dll: 0x7FFC9B620000USER32.dll:0x7FFCBC0E0000win32u.dll:0x7FFCBA960000GDI32.dll: 0x7FFCBCE60000gdi32full.dll:0x7FFCBAB70000msvcp_win.dll:0x7FFCBAE60000ucrtbase.dll: 0x7FFCBA990000ADVAPI32.dll: 0x7FFCBCDB0000msvcrt.dll:0x7FFCBC3A0000sechost.dll: 0x7FFCBB9F0000RPCRT4.dll:0x7FFCBB0C0000SHELL32.dll: 0x7FFCBC580000cfgmgr32.dll: 0x7FFCBAFD0000shcore.dll:0x7FFCBC280000combase.dll: 0x7FFCBB5E0000bcryptPrimitives.dll: 0x7FFCBAA90000windows.storage.dll:0x7FFCB9F30000profapi.dll: 0x7FFCB9E90000powrprof.dll: 0x7FFCB9EC0000UMPDC.dll: 0x7FFCB9E60000shlwapi.dll: 0x7FFCBC440000kernel.appcore.dll: 0x7FFCB9E70000cryptsp.dll: 0x7FFCBAF00000ole32.dll: 0x7FFCBBA90000WS2_32.dll:0x7FFCBC330000SETUPAPI.dll: 0x7FFCBBBF0000bcrypt.dll:0x7FFCBB020000OLEAUT32.dll: 0x7FFCBB2C0000X3DAudio1_7.dll: 0x5FFD0000XINPUT1_3.dll:0x400000DINPUT8.dll: 0x7FFC86740000binkw64.dll: 0x180000000WINHTTP.dll: 0x7FFCB46E0000IPHLPAPI.DLL: 0x7FFCB93E0000steam_api64.dll: 0x5FF90000MSVCP140.dll: 0x7FFCAD290000WSOCK32.dll: 0x7FFCA7B20000VCRUNTIME140.dll:0x7FFCAE290000d3dx9_42.dll: 0x7FFCB1990000d3d11.dll: 0x1EAAE830000HID.DLL:0x7FFCB8A70000WINMM.dll: 0x7FFCB66B0000dxgi.dll: 0x7FFCB8B60000D3DCOMPILER_43.dll: 0x7FFC569D0000d3dx11_43.dll:0x7FFC866F0000WINMMBASE.dll:0x7FFCB6680000dxcore.dll:0x7FFCB8AD0000IMM32.DLL: 0x7FFCBB5B0000skse64_steam_loader.dll: 0x7FFC8A6B0000VERSION.dll: 0x7FFCB5DD0000inputhost.dll:0x7FFCA5EA0000CoreMessaging.dll: 0x7FFCB78D0000CoreUIComponents.dll: 0x7FFCA5B70000PROPSYS.dll: 0x7FFCB4A70000wintypes.dll: 0x7FFCB6150000ntmarta.dll: 0x7FFCB8EC0000usvfs_x64.dll:0x7FFC91E60000steamclient64.dll: 0x7FFC55770000CRYPT32.dll: 0x7FFCBAD10000MSASN1.dll:0x7FFCB9F10000imagehlp.dll: 0x7FFCBCF40000PSAPI.DLL: 0x7FFCBB920000tier0_s64.dll:0x7FFC82260000vstdlib_s64.dll: 0x7FFC821E0000MSWSOCK.dll: 0x7FFCB96D0000Secur32.dll: 0x7FFCB3390000SSPICLI.DLL: 0x7FFCB9D50000CRYPTBASE.DLL:0x7FFCB98A0000NetScriptFramework.Runtime.dll: 0x7FFC866B0000dbghelp.dll: 0x7FFCB4C20000mscoree.dll: 0x7FFCAE790000mscoreei.dll: 0x7FFC9B050000clr.dll:0x7FFC9A580000VCRUNTIME140_CLR0400.dll: 0x7FFCB13A0000ucrtbase_clr0400.dll: 0x7FFC9A4C0000mscorlib.ni.dll: 0x7FFC98EC0000clrjit.dll:0x7FFC98D70000wldp.dll: 0x7FFCB9930000WINTRUST.dll: 0x7FFCBAB10000amsi.dll: 0x7FFCAA5E0000USERENV.dll: 0x7FFCB9D80000System.ni.dll:0x7FFC805C0000System.Core.ni.dll: 0x1EAD16A0000urlmon.dll:0x7FFCB2AB0000iertutil.dll: 0x7FFCB2770000NetScriptFramework.SkyrimSE.dll:0x7FFC65830000EngineFixes.dll: 0x7FFC69C20000tbb.dll:0x7FFC6A060000tbbmalloc.dll:0x7FFC6C0E0000skse64_1_5_97.dll: 0x7FFC55630000activationmenufix.dll: 0x7FFC821B0000AHZmoreHUDInventory.dll: 0x7FFC7D3D0000AHZmoreHUDPlugin.dll: 0x1EAB8C80000BetterJumpingSE.dll:0x7FFC55530000DynDOLOD.DLL: 0x7FFC554D0000ENBHelperSE.dll: 0x7FFC55440000Fuz Ro D'oh.dll: 0x7FFC553D0000gamepadevents.dll: 0x7FFC81B80000gotobed.dll: 0x7FFC81640000hdtSMP64.dll: 0x7FFC54BD0000J42_ARR_plugin.dll: 0x7FFC6B080000JContainers64.dll: 0x7FFC54890000rsaenh.dll:0x7FFCB9240000MoreInformativeConsole.dll: 0x7FFC54810000PapyrusUtil.dll: 0x7FFC54690000PassiveWeaponEnchantmentRecharging.dll: 0x7FFC81290000po3_papyrusextender64.dll:0x1EAD2B90000ShaderTools.dll: 0x7FFC54520000D3DCOMPILER_47.dll: 0x7FFCB7470000skee64.dll:0x7FFC54310000SkyrimUncapper.dll: 0x7FFC54290000SSEDisplayTweaks.dll: 0x1EAD2CA0000StayAtSystemPageSE.dll:0x7FFC54180000uxtheme.dll: 0x7FFCB81D0000gameoverlayrenderer64.dll:0x7FFC53FA0000MSCTF.dll: 0x7FFCBCC70000Nahimic2DevProps.dll: 0x7FFC84020000Nahimic2OSD.dll: 0x7FFC97490000clbcatq.dll: 0x7FFCBCE90000MMDevApi.dll: 0x7FFCB53F0000DEVOBJ.dll:0x7FFCB9C80000AUDIOSES.DLL: 0x7FFCB5A40000d3dcompiler_46e.dll:0x7FFC53BE0000d3d11.dll: 0x7FFCB7210000nvldumdx.dll: 0x7FFCA3FC0000cryptnet.dll: 0x7FFCB4560000nvwgf2umx.dll:0x7FFC6CCE0000nvspcap64.dll:0x7FFC88F80000dcomp.dll: 0x7FFCB7A50000dwmapi.dll:0x7FFCB87D0000WindowsCodecs.dll: 0x7FFCA5990000Windows.UI.dll: 0x7FFCA6370000TextInputFramework.dll:0x7FFCA5FC0000XAudio2_7.dll:0x7FFC53B50000DSOUND.DLL:0x7FFC87F70000resourcepolicyclient.dll: 0x7FFCB8500000wbemprox.dll: 0x7FFCABA00000wbemcomn.dll: 0x7FFCACEF0000wbemsvc.dll: 0x7FFCAAEE0000fastprox.dll: 0x7FFCAB2C0000NSI.dll:0x7FFCBB390000dhcpcsvc6.DLL:0x7FFCB5E70000dhcpcsvc.DLL: 0x7FFCB5E50000DNSAPI.dll:0x7FFCB9420000webio.dll: 0x7FFCB33A0000WINNSI.DLL:0x7FFCB60E0000rasadhlp.dll: 0x7FFCB4230000fwpuclnt.dll: 0x7FFCB56D0000schannel.DLL: 0x7FFCB9170000mskeyprotect.dll:0x7FFCA7520000ncrypt.dll:0x7FFCB99A0000NTASN1.dll:0x7FFCB9960000ncryptsslp.dll: 0x7FFCA7570000DPAPI.DLL: 0x7FFCB9280000}Plugins (1){bug_fixes{Name: "Bug Fixes SSE"Version: 1AUnhandled native exception occurred at 0x7FF731ED36C6 (SkyrimSE.exe+1036C6) on thread 7872!FrameworkName: NetScriptFrameworkFrameworkVersion: 9FrameworkArchitecture: x64GameLibrary: SkyrimSEGameLibraryVersion: 13ApplicationName: SkyrimSE.exeApplicationVersion: 1.5.97.0VersionInfo: Successfully loadedTime: 15 May 2020 20:20:37.163Possible relevant objects (1){[ 49] PlayerCharacter(FormId: 00000014, BaseForm: null)}Probable callstack{[0]0x7FF731ED36C6 (SkyrimSE.exe+1036C6) FreeRequestedModel_1036A0+26[1]0x7FF731ED23BA (SkyrimSE.exe+1023BA) unk_102350+6A[2]0x7FF732AFF55B (SkyrimSE.exe+D2F55B) TESModelDB::TESQueuedHandles::unk_D2F530+2B[3]0x7FF731ED2C09 (SkyrimSE.exe+102C09) TESModelDB__TESQueuedHandles::unk_102BE0+29[4]0x7FF7329DCCD3 (SkyrimSE.exe+C0CCD3) BSSmallBlockAllocator::DeallocateAlignImpl_C0CBE0+F3[5]0x7FF732AFE314 (SkyrimSE.exe+D2E314) unk_D2E2B0+64[6]0x7FF732AFDCB9 (SkyrimSE.exe+D2DCB9) QueuedFile::unk_D2DC90+29[7]0x7FF732BC099A (SkyrimSE.exe+DF099A) bhkCharProxyController::dtor_DF0940+5A[8]0x7FF732AFE364 (SkyrimSE.exe+D2E364) QueuedFile::unk_D2E350+14[9]0x7FF73245CAD3 (SkyrimSE.exe+68CAD3) unk_68C830+2A3[10] 0x7FF7329D261E (SkyrimSE.exe+C0261E) Memory::Free_C02560+BE[11] 0x7FF73241A925 (SkyrimSE.exe+64A925) unk_64A8A0+85[12] 0x7FF732469F0C (SkyrimSE.exe+699F0C) PlayerCharacter::dtor_impl_699DF0+11C[13] 0x7FF7329D25F2 (SkyrimSE.exe+C025F2) Memory::Free_C02560+92[14] 0x7FF7324909D4 (SkyrimSE.exe+6C09D4) PlayerCharacter::dtor_6C09C0+14[15] 0x7FFC54BD454F (hdtSMP64.dll+454F)[16] 0x7FFC54BD3C7D (hdtSMP64.dll+3C7D)[17] 0x7FFC54C1E09E (hdtSMP64.dll+4E09E)[18] 0x7FF73237FEE9 (SkyrimSE.exe+5AFEE9) unk_5AF560+989[19] 0x7FF73237CC0A (SkyrimSE.exe+5ACC0A) BSGeometryListCullingProcess::unk_5ACBD0+3A[20] 0x7FF73311B17A (SkyrimSE.exe+134B17A)unk_134B05C+11E[21] 0x7FFCBB947BD4 (KERNEL32.DLL+17BD4)[22] 0x7FFCBD00CE51 (ntdll.dll+6CE51)}Registers{AX: 0x30000001(u32):[805306369]BX: 0x1EB8196F260(char*) "7=?Enif"CX: 0xD0(u8):[208]DX: 0x30000001(u32):[805306369]SI: 0x1EB80958740(void*)DI: 0xD (u8):[13]BP: 0xFFFFFFFF(u32):[4294967295]SP: 0xD15A4FF870 (void*)IP: 0x7FF731ED36C6 (SkyrimSE.exe+1036C6) (void*)R8: 0xD0(u8):[208]R9: 0x40000000(u32):[1073741824] (f32):[2]R10:0x2785 (u16):[10117]R11:0xD15A4FF988 (QueuedFile**)R12:0x0 (NULL)R13:0x0 (NULL)R14:0x1EADABE46C8(void*)R15:0x1EADABE4740(void*)Flags: 0x10246XMM0: (double)1.04189993576708E-311 / (float)6.815916E-42XMM1: (double)6.95148890103854E-310 / (float)8.848684E-08XMM2: (double)0 / (float)0XMM3: (double)0 / (float)0XMM4: (double)0 / (float)0XMM5: (double)0 / (float)0XMM6: (double)0 / (float)0XMM7: (double)0 / (float)0XMM8: (double)0 / (float)0XMM9: (double)0 / (float)0XMM10: (double)0 / (float)0XMM11: (double)0 / (float)0XMM12: (double)0 / (float)0XMM13: (double)0 / (float)0XMM14: (double)0 / (float)0XMM15: (double)0 / (float)0}Stack{[sP+0] 0x1EADABE4740(void*)[sP+8] 0x1EADABE46C8(void*)[sP+10]0x0 (NULL)[sP+18]0xD (u8):[13][sP+20]0x1EB80C2A010(char**) "7=?Enif"[sP+28]0x7FF731ED23BA (SkyrimSE.exe+1023BA) (void*)[sP+30]0x7FF734DC7510 (SkyrimSE.exe+2FF7510) (void*)[sP+38]0x1EB80C2A010(char**) "7=?Enif"[sP+40]0xFFFFFFFF(u32):[4294967295][sP+48]0x1EADABE46C8(void*)[sP+50]0xFFFFFFFFFFFFFFFE (i64):[-2][sP+58]0x0 (NULL)[sP+60]0x1EB809586E8(BSModelDB::QueuedHandles*)[sP+68]0x7FF732AFF55B (SkyrimSE.exe+D2F55B) (void*)[sP+70]0x1 (u8):[1][sP+78]0x13(u8):[19][sP+80]0x1EB80938110(void*)[sP+88]0x0 (NULL)[sP+90]0x1EB809586E8(BSModelDB::QueuedHandles*)[sP+98]0x7FF731ED2C09 (SkyrimSE.exe+102C09) (void*)[sP+A0]0x1 (u8):[1][sP+A8]0x0 (NULL)[sP+B0]0x0 (NULL)[sP+B8]0x7FF7329DCCD3 (SkyrimSE.exe+C0CCD3) (void*)[sP+C0]0x1EB808ED348(void*)[sP+C8]0x7FF732AFE314 (SkyrimSE.exe+D2E314) (void*)[sP+D0]0x1EB80A90AA8(BSModelDB::QueuedHandles**)[sP+D8]0x14(u8):[20][sP+E0]0x1EADABE4740(void*)[sP+E8]0x1EADABE46C8(void*)[sP+F0]0xFFFFFFFFFFFFFFFE (i64):[-2][sP+F8]0x0 (NULL)[sP+100] 0x1EB808ED340(void*)[sP+108] 0x7FF732AFDCB9 (SkyrimSE.exe+D2DCB9) (void*)[sP+110] 0x7FF733C8D280 (SkyrimSE.exe+1EBD280) (void*)[sP+118] 0x1EB78FA2F50(QueuedFile*)[sP+120] 0x0 (NULL)[sP+128] 0x7FF732BC099A (SkyrimSE.exe+DF099A) (void*)[sP+130] 0x1EB78FA2F50(QueuedFile*)[sP+138] 0x7FF732AFE364 (SkyrimSE.exe+D2E364) (void*)[sP+140] 0x1 (u8):[1][sP+148] 0x1 (u8):[1][sP+150] 0xFFFFFFFFFFFFFFFE (i64):[-2][sP+158] 0x0 (NULL)[sP+160] 0x0 (NULL)[sP+168] 0x7FF73245CAD3 (SkyrimSE.exe+68CAD3) (void*)[sP+170] 0x1EADABE4640(void*)[sP+178] 0x1EADABE3B10(BSTEventSink*) -> PlayerCharacter(FormId: 00000014, BaseForm: null)[sP+180] 0x1EAEE4ED448(void*)[sP+188] 0x1EB800B5E18(void*)[sP+190] 0xFFFFFFFFFFFFFFFE (i64):[-2][sP+198] 0x7FF7329D261E (SkyrimSE.exe+C0261E) (void*)[sP+1A0] 0x0 (NULL)[sP+1A8] 0x0 (NULL)[sP+1B0] 0x0 (NULL)[sP+1B8] 0x1EADABE4640(void*)[sP+1C0] 0x7FFC54D30A60 (hdtSMP64.dll+160A60) (void*)[sP+1C8] 0x7FF73241A925 (SkyrimSE.exe+64A925) (void*)[sP+1D0] 0x1EB766BC000(char**) "\n"[sP+1D8] 0x1EB766BC000(char**) "\n"[sP+1E0] 0x1EADABE3CF0(BSTEventSink*) -> PlayerCharacter(FormId: 00000014, BaseForm: null)[sP+1E8] 0x1EADABE3A40(PlayerCharacter*) -> (FormId: 00000014, BaseForm: null)[sP+1F0] 0xFFFFFFFFFFFFFFFE (i64):[-2][sP+1F8] 0x7FFC54D30A60 (hdtSMP64.dll+160A60) (void*)[sP+200] 0x7FFC54D26168 (hdtSMP64.dll+156168) (void*)[sP+208] 0x7FF732469F0C (SkyrimSE.exe+699F0C) (void*)[sP+210] 0x1EB766BC000(char**) "\n"[sP+218] 0x1EADABE3CF0(BSTEventSink*) -> PlayerCharacter(FormId: 00000014, BaseForm: null)[sP+220] 0x7FFC54D30A60 (hdtSMP64.dll+160A60) (void*)[sP+228] 0x1EADABE3A40(PlayerCharacter*) -> (FormId: 00000014, BaseForm: null)[sP+230] 0xFFFFFFFFFFFFFFFE (i64):[-2][sP+238] 0x7FF7329D25F2 (SkyrimSE.exe+C025F2) (void*)[sP+240] 0x0 (NULL)[sP+248] 0x7FFC54D26168 (hdtSMP64.dll+156168) (void*)[sP+250] 0x0 (NULL)[sP+258] 0x0 (NULL)[sP+260] 0x1EADABE3A40(PlayerCharacter*) -> (FormId: 00000014, BaseForm: null)[sP+268] 0x7FF7324909D4 (SkyrimSE.exe+6C09D4) (void*)[sP+270] 0x1 (u8):[1][sP+278] 0x1 (u8):[1][sP+280] 0x1EE62739438(void*)[sP+288] 0x7FFC54D30A60 (hdtSMP64.dll+160A60) (void*)[sP+290] 0x1EE62739180(PlayerCharacter**) -> (FormId: 00000014, BaseForm: null)[sP+298] 0x7FFC54BD454F (hdtSMP64.dll+454F) (void*)[sP+2A0] 0x0 (NULL)[sP+2A8] 0x7FFC54D30A60 (hdtSMP64.dll+160A60) (void*)[sP+2B0] 0x1EED228B3A0(void*)[sP+2B8] 0x1EED228B3B0(void*)[sP+2C0] 0x1EE62739180(PlayerCharacter**) -> (FormId: 00000014, BaseForm: null)[sP+2C8] 0x7FFC54BD3C7D (hdtSMP64.dll+3C7D) (void*)[sP+2D0] 0x1EED228B3A0(void*)[sP+2D8] 0x0 (NULL)[sP+2E0] 0x1EED228B3A0(void*)[sP+2E8] 0x0 (NULL)[sP+2F0] 0x1EED228B3B0(void*)[sP+2F8] 0x7FFC54C1E09E (hdtSMP64.dll+4E09E) (void*)[sP+300] 0x1EED228B3A0(void*)[sP+308] 0x1 (u8):[1][sP+310] 0x1EAD2632AD0(void*)[sP+318] 0x1 (u8):[1][sP+320] 0x0 (NULL)[sP+328] 0x7FFC54D26168 (hdtSMP64.dll+156168) (void*)[sP+330] 0x0 (NULL)[sP+338] 0x7FF734D00B50 (SkyrimSE.exe+2F30B50) (void*)[sP+340] 0x1EAADB83888(void*)[sP+348] 0x7FF73237FEE9 (SkyrimSE.exe+5AFEE9) (void*)[sP+350] 0x7FF700000002 (u64):[140698833649666][sP+358] 0x2 (u8):[2][sP+360] 0x0 (NULL)[sP+368] 0x1EAADB83888(void*)[sP+370] 0x200000002 (u64):[8589934594][sP+378] 0xFFFFFFFF00000002 (i64):[-4294967294][sP+380] 0xFFFFFFFFFFFFFFFE (i64):[-2][sP+388] 0x14FE (u16):[5374][sP+390] 0x138911BC(u32):[327750076][sP+398] 0x0 (NULL)[sP+3A0] 0x0 (NULL)[sP+3A8] 0x0 (NULL)[sP+3B0] 0xA (u8):[10][sP+3B8] 0x7FF73237CC0A (SkyrimSE.exe+5ACC0A) (void*)[sP+3C0] 0x2 (u8):[2][sP+3C8] 0x0 (NULL)[sP+3D0] 0x2 (u8):[2][sP+3D8] 0x7FF700000002 (u64):[140698833649666][sP+3E0] 0x0 (NULL)[sP+3E8] 0x7FF73311B17A (SkyrimSE.exe+134B17A) (void*)[sP+3F0] 0xA (u8):[10][sP+3F8] 0x0 (NULL)[sP+400] 0x7FF7354AB310 (SkyrimSE.exe+36DB310) (void*)[sP+408] 0x0 (NULL)[sP+410] 0x0 (NULL)[sP+418] 0x0 (NULL)[sP+420] 0x0 (NULL)[sP+428] 0x7FFCBB947BD4 (KERNEL32.DLL+17BD4) (void*)[sP+430] 0x0 (NULL)[sP+438] 0x7FFC91EDF160 (usvfs_x64.dll+7F160) (char*) "@SVWATAUAVAWH???